Game Dynamics +10

March 1, 2010

Game Dynamics, Marketing.fm

Over the weekend I watched a great 30 minute presentation about past, present, and future game dynamics and points systems the exist (and will exist) within our world. I took away a few key points from the video and wanted to share them here.

The first point is about the digital convergence (or lack thereof).

The second point is that we are unaware of many of the points tracking systems that permeate our everyday lives.

The third is that points systems do and will continue to influence behavior in the future.

Finally, the points (or XP, or leveling – the nuances may not matter) are what will make a social impact on our lives.



From Kotaku

I have embedded the video above and the last 10 minutes really drive home the theories of how points will influence our lives, if they are not already.

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  • http://thegongshow.tumblr.com andrewparker

    How funny. I wrote about this same topic in my post this morning (written over the weekend) and Brad and I are going to meet Jesse on Tues in Pittsburgh.

    Killer presentation, huh?

  • http://www.apeofsteel.com/1211/game-mechanics-followup Game Mechanics Followup | Dave Concannon

    [...] here's a very interesting presentation on Game Dynamics from DICE 2010 (via marketing.fm). Xbox 360 Games – E3 2010 – Guitar Hero [...]

  • http://crownrentcar.net sewa mobil

    very funny presentation on gaming dynamics
    http://www.crownrentcar.net

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    [...] is nothing new, but recently in the technology world it has been re-purposed by the buzzword game dynamics, or the concept of building point systems or other features traditionally virtual features to [...]

  • http://twitter.com/albertopsm Alberto San Martin

    I liked the ‘pocket exception’ about tech divergence! Great and insightful talk. We might have always lived on the ‘game layer’ when it comes to social, but we probably have naver seen this as much clear as these days with the help of Facebook and alikes. Very cool theme!